I then used the Bevel tool on the faces to make the curved handle, pommel, crossguard, and blade. This gave the model some really nice curves without going super high poly. I then added the symmetry modifiers but had to move the edges on the inside that so that they were straight instead of curving inwards.
I finished my model pretty quickly, thanks to the symmetry modifiers and line tool. I was ready to move onto the UV mapping.
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