This is the blog where I post all of my 3D modelling research and development and where I share my ideas and all that good stuff.
Tuesday, 5 May 2015
Rendering the turn around video
I made a base for the turn around video out of a plane with a circular gradient in the middle. I then made a pinkish gradient background in Photoshop for the video, so it isn't so bland. I then imported the background into 3dsmax, and combined the dagger file with the base file and then did a keyframe of the dagger spinning around in a 360 degree motion for 300 frames, with its texture, and then again without its texture.
I then opened up Adobe Premiere Pro and imported the two turn around renders into a new sequence and then rendered it again one last time.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment