I then saved the file and linked it to the model in 3dsmax and made sure that the textures lined up with the sections of the dagger using the free transform tool.
I realized once I had finished putting all of the textures into the UVs that they didn't conform to the contours of the UVs, so I used the warp tool to fit the texture onto the UV perfectly. I then made another layer for shading, and used a small brush tool at 20% opacity with linear burn on to show realistic shading to the bright parts.
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